AI Insights · Timothy · July 2022
Top 5 Boxing Games in South Africa Q2 2022 Performance
Explore the performance of the top 5 boxing games in South Africa during Q2 2022, including metrics on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 boxing games in South Africa showcased varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw consistent growth in its weekly downloads, peaking at around 3K in mid-June. Revenue fluctuated, reaching a high of approximately $270 in late April. The game maintained a strong active user base, increasing from 3.6K to about 5.6K by the end of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE experienced a decline in weekly downloads, starting from 441 and dropping to around 245 mid-quarter, before a slight recovery to 339. Revenue saw a peak of approximately $314 in late April but generally trended downwards. Active users decreased from 1.4K to around 1.1K.
EA SPORTS™ UFC® 2 from Electronic Arts showed a robust download rate, starting at over 6K and maintaining an average of 3.5K weekly. Revenue peaked at $217 in late March but hovered around $115 towards the end of the quarter. The app maintained a strong active user base, starting at 9.7K and ending with 6.3K.
WWE Mayhem by Reliance Games showed a steady download rate, fluctuating between 600 and 900. Revenue peaked at $130 in late March, but generally remained below $100. The game saw a slight decrease in active users, starting at 1.6K and ending at approximately 1.4K.
Real Boxing: KO Fight Club, also from Vivid Games S.A., experienced stable weekly downloads, peaking at 800 in mid-June. Revenue remained relatively low, with a peak of $99. Active users remained consistent, fluctuating around 2.3K to 2.4K throughout the quarter.
For more insights and detailed metrics on app performance, visit Sensor Tower.